Looks like Eric has a bit of a tactical disadvantage to over come here! He really should have planned...a-head (BWAAAAAAHAHAHAHAHAHAHAHAHA)
A process and production blog as I set to publish my first web-based comic book, DEAD MEAT.
Monday, December 20, 2010
What've You Got Planned?
Looks like Eric has a bit of a tactical disadvantage to over come here! He really should have planned...a-head (BWAAAAAAHAHAHAHAHAHAHAHAHA)
Monday, December 13, 2010
(Punny Title About Character)
I'm back from the dead, Meat-Heads! Sorry for the radio silence over the past week or so!
Each one had a unique look, voice, and personality. It was with this in mind that I started crafting the basis for the concept (I used to describe it as G.I. Joe meets Dawn of the Dead), and as I've stated before, it was a lot lighter and more carefree, not unlike G.I. Joe, but as I got into the meat (BWAAAAHAHAHAHAHAHA) of the characters, another pet peeve of mine really started to stick out.
Wednesday, December 1, 2010
GUNS!
Uh oh...looks like someone's fed up with Eric's shenanigans!
So I want to kind of do a follow up on the last post about violence. I'd like to talk specifically about guns, and their use in drama. This was sort of fueled by a discussion I had with a friend of mine about this past sunday's episode of a certain horror-based television show.
So let's get right to the point: GUNS DO NOT EQUAL DRAMA. There is nothing I hate (HATE) more than when, in a dramatic scene or work, someone tries to ratchet up the tension and the suspense by having a character (or characters) pull out a gun. Now, I can understand why a writer would think this is a good idea, and that is best summed up by renowned screen writer of the Agent: Michael Scarn series:
As I said previously, guns are now forever linked with the undead, on a count of them being the most visceral, visually explosive way to dispatch them. This is fine, but I think when one is trying to tell a story about character conflict and interactions, guns shouldn't be part of the equation unless your characters are legitimately going to use them. If you've got an hour and a half to kill, do yourself a favor and re-watch Night of the Living Dead. It's a great character study about a group of people with volatile states of mind dealing with the tension of the situation they're in, AND THERE ARE NO GUNS! Ok, maybe there's like ONE gun, but even so, by the time it's taken out and used to threaten someone, it's already very clear that someone might seriously get shot.
Saturday, November 27, 2010
RAAAAAAAARRRRRGHVIOLEEEEEEEENCEEEEEE!!!!!!
Hey, Meat-Heads! While Eric really puts his mind to improving his swing, we're going to talk about...
Wednesday, November 24, 2010
The Written Word!
Hello again, Meat-Heads!
Thursday, November 11, 2010
Decisions, Decisions
There's a general idea of what's going on, but no thought was given to any of the background, any light sources--nothing other than rough composition and loose stick figures. I shot a couple reference photos, but not many, and tried to hack it together with what I had. This is where I was when I gave up:
See here, the emphasis is a lot more on lighting and mood, and played to more of my strengths, which the other composition did not. I felt that this change was a much welcomed improvement, and I completed the panel and I think the end result is much stronger than the other would have been:
Tuesday, November 2, 2010
You got STYLE, kid!
Thursday, October 28, 2010
Bad to the Bone
Good eeeeeevening, Meat-Heads!
Friday, October 22, 2010
REJECTED
It seems even poor Eric here knows what it's like to get trashed when you're just trying to get ahead, dear Meat-Heads (I know, I know I know, I'll play myself off the stage)!
Tuesday, October 19, 2010
What's in the Package????
Awwww--Eric brought you all a present!
Thursday, October 14, 2010
Toni, Tony, Tone
Welcome, Meat-Heads!
Thursday, October 7, 2010
Conventions
Welcome back, Meat-Heads!
Tuesday, October 5, 2010
Why Comics? Part 2
Welcome back, Meat-Heads!
Tuesday, September 28, 2010
Why Comics?
Friday, September 24, 2010
Publish? No, I Can't Draw Well Enough
So you've got your ideas, you've got your story, you've got your characters, but what's this thing going to look like? I think if you're an artist, this is where a lot of people get hung up on perfection--I know I did. If drawing is what you do, that's going to be the part you inevitably pay the most attention to, and why not? The drawings are the visual representation of your idea, and will be what grabs a reader's attention at a split second glance, or what makes them say "meh," and walk away. This is a HUGE amount of pressure to be under.
Monday, September 20, 2010
These Stories Change Every Time I Tell Them
Friday, September 17, 2010
Quite the Character, Aren't We?
Thursday, September 16, 2010
So How'd This Whole Thing Start, Anyway?
So, as I said in the previous post, all of this was started by George Romero's movie Dawn of the Dead, specifically this scene:
Now, obviously Romero is trying to make a statement about American culture and its obsession with violence or something something something, but clearly as 16 year olds all we took away from it was "man, it would be so cool to go around hunting the undead," because hey, we were 16 year old Americans obsessed with violence!
That being said, it was the inspiration of this movie and the fantastical, post-apocalyptic dreams of a group of teenagers that led me to sketch up a bunch of characters the next (or possibly even THAT) night, sparking a concept, and ruining the margins and rear sections of school notebooks for years to come.
Now, the topic of inspiration is a tricky one. Growing up in the age of Puff Daddy, Quentin Tarantino and the Simpsons, one can very easily be of the mindset that appropriating someone else's creative ideas is ok, as long as you cite your theft as an "homage," or "inspiration," or "influence." Many times in the history of Dead Meat I have made the comment "do you know where I got that from?" or something to that extent, and I think it's an approach to creativity that has become all too prevalent these days. In reality, for those of us who aren't Quentin Tarantino or The Simpsons ( I'm looking at you, Diddy), this approach is just a cover for bad writing, or bad art, and really shouldn't be encouraged.
However.
I believe there is a difference between straight up ripping something off, and using it as a jumping off point to create something new and original. Director Francis Ford Coppola says:
"A number of images put together a certain way become something quite above and beyond what any of them are individually."
This applies to the notion of inspiration and influence absolutely. Having influences and drawing from them, even on a very very literal scale, is how we, as artists, grow and progress. It's not a matter of what influences you draw from, it's HOW you draw from them and use them to find your own voice in what you do that is original.
Next time: more on the process of character creation and evolution
Wednesday, September 15, 2010
Looking out the airplane door before I jump
I know all creative people have ideas. Good ideas, bad ideas, ideas that we only like parts of, ideas that we give away to others, and that we keep close to the vest and refine. We re-work it, we re-write, re-draw, re-think, going over details and plot lines, compositions and formats until we reach a point in that we believe it's complete. It's done. It's ready to be put into production.